Denise (
denise) wrote in
dw_maintenance2012-02-22 01:47 am
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code push shortly
We'll be beginning a code push in about 15-20 minutes. Please put up your seat backs and return your tray tables to the full and upright locked position. We'll update this entry when we're done!
(2:40AM EST: As always, the prep turns out to be more involved than we predicted. We'll hopefully be starting soon.)
3:10AM EST: And, we're done! Please report any issues here or to Support.
(2:40AM EST: As always, the prep turns out to be more involved than we predicted. We'll hopefully be starting soon.)
3:10AM EST: And, we're done! Please report any issues here or to Support.
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Now, a lot of people don't run into that situation very often, because it really only starts getting painful around the 200+ icon limit and that's only premium paid and seed accounts (of whom there are about 2600 total), but since we're actively developing icon add-on packs (see brainstorming; it's what I've been coding this week) and hopefully people will be able to have as many icons as they want (and can afford) very soon, it will start to become more of a problem!
So, revamping how icons are managed (and how they display) is an ongoing project, and one we've been working on for a while. This is, indeed, the first of many more tools for storing, displaying, managing, and otherwise manipulating large numbers of icons! (Also included, and soon to be live, will be the ability to view your /icons page in your journal style, rather than the site style (and, conversely, to not do so if you don't want), which has included a shitpot (that's a technical term) of rewriting the backend code for how that page is displayed and generated; the better icon browser included as part of the new Create Entries workflow that's currently in beta testing; and, invisible to you guys, improvements in how we generate/store/manipulate icons in general, everywhere on the site.)
The code for paginating icon pages has actually been written for ages, we just didn't turn it on until now (it's a critical part of a) the "display icons in journal style" system and b) being able to have larger numbers of icons in general). We've tweaked it a bit post-push to include an explicit link to the ?view=all page so people will be able to get to the full icon list more easily if they want (that part was also already coded but we just overlooked adding the link on the /icons page, oops) but I really think people will start to appreciate it once icon add-ons go live (which should hopefully be within the next few months) and suddenly people start having like 500 icons :)
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The random box is the celerity sidebar color plus white stripes. (Celerity, Firefox 7.0.1.)
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I'll see if I can get a screencap.
ETA: I have a screencap but blurring out words to protect my friends' locked entries is more than I'm capable of on this iPad, apparently! I'll update this if it's still a problem when I have access to my laptop later.
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This was happening before the latest update, but only started happening relatively recently. And it's, frankly, annoying. (I'm running Firefox on a Windows Seven laptop... can't remember if it happened when I was still on Windows Vista 'cause I recently got a new laptop, with the new Windows.)
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(Also if an official wanna answer, this is bug 3143 :).
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I have no fucking clue personally, but I've poked
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(You also run into a problem in that the standards say that alt and title shouldn't be the same, but we worked around that by changing the order in which username/description/keyword/comment appear, moving the information more likely to be useful to visual vs screenreader use closer to the front of the text strings so the content is the same but presented in a different order. We're also not above ignoring standards when standards work against accessibility rather than for it; accessibility for people with disabilities of all types -- not just "screen reader users", which is what many sites mean when they talk about accessible design -- is one of our key principles and it drives many of our decisions, if not most of them, in some shape or form.)
Also, by showing icon descriptions if they exist (see the title text on my icon for instance; its 'description' is the bit in parentheses) our hope is that it will make more people aware that descriptions exist, and encourage them to fill them out if they haven't already. The description is what's read to screenreader users (and shown to people using text-only browsers) for them to know what the icon consists of, since so many people use icons as an additional channel of metadata about the comment and that informational channel is lost to non-visual access. Many people have filled out the description fields of their icons (I've managed to describe all the ones on this account and about 3/4ths of the ones on my pesonal account! finally) but many more haven't, and we're hoping that by showing people (a bit of) what screenreader users experience when they use an icon, it will help them realize why it's important to add those descriptions.
People weren't using the description field to describe their icons because they never saw those descriptions and it's hard for someone who's never seen/used a screenreader to know how it presents information! (I have a friend who's blind and once I asked her if she'd mind demonstrating how she interacts with the internet. It was stunning. The screenreader reads at like 4x a 'normal' human speed and she can tell what she's hearing within fractions of a second to skip ahead if she's not interested in that section. The end result sounds like Mickey Mouse on helium with a horrible habit of cutting himself off one syllable into every word, and yet she understands it perfectly. It's kind of amazing.) So, by showing the description field, people can know what it is that screenreader users are hearing.
We wavered back and forth over whether to include the comment field, especially since in practice it's mostly used as a dumping ground for "notes about the icon geared towards display on the /icons page" instead of being information that's most useful at the time of viewing; I'm still not 100% convinced that the comment field has to be there. (We've been dithering about it for over a year and a half, actually; the discussion started up 2010-07-13 and continued on and off until earlier this month when we finally threw up our hands and said fuck it, we'll make a decision even if it's not the version that ends up sticking around.) But the description, yeah, we think exposing that is an important part of our accesibility commitment, because it will hopefully keep that information from being hidden away in alt text and keep people from not even realizing that the description field exists.
(Every browser handles alt text slightly differently, but none of the Big Ones ever use it for the hover-over tooltip; they all use the title attribute for that. It's very, very annoying, and a real mistake from an accessibility standpoint, because it means that visually-oriented users have no idea what alt text is or does or should be used for in most cases.)
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Same person!
Re: Same person!
/is a Momiji
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Using the icon just to prove a point, not targetted at anyone.
Re: Using the icon just to prove a point, not targetted at anyone.
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It must be linked to a change but I don't see what it could be and my brain's not working properly (I did her layout ages back and the notes are ont he dead netbook)
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Granted, this is me speaking as an RPer, who often adds new keywords before actually making the icon if I'm posting from my phone or something. Or if I have an expression on a character's face that can be taken a number of ways, and have specifically keyworded each of them. Or, for that matter, if I've had an account's paid-status lapse and combined keywords so that old threads are at least vaguely correct in expression, and hovering will tell me what icon I did use.
I would vote against the comments, because almost all of mine are either credits (which are less useful when the usernames aren't clickable) or hyperlinks (when crediting takes more space than a comment box, and I'm just redirecting to a journal entry with explanations.
(And yes, I need to go write in descriptions, I just haven't gotten around to it. Alas.)
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[Edit: ... hmm, it looks like this icon isn't currently title-texting the other keywords I know it has...]
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[this is toxicspiderman on a different RP account]
Re: [this is toxicspiderman on a different RP account]
Re: [this is toxicspiderman on a different RP account]
Re: [this is toxicspiderman on a different RP account]
Re: [this is toxicspiderman on a different RP account]
Re: [this is toxicspiderman on a different RP account]
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Really, I'm only writing in to tell you that you and Mark are AWESOME and I've stopped renewing LJ and have given you my money instead and will carry on doing so :D
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On that same thought, being able to do keyword order + view all without having to manually type it in would be nice for the same mobile reasons.
Furthermore, I was wondering why the Name Field is rejected but this extensive description is now okay? I understand and am 100% behind the accessibility of having the description there, but I would love to have a name available instead of a username. Someone else mentioned it on this page. Should another dw_suggestion post be made?
Also, I'm personally behind not including the comment field in the hover, because it feels like it will just be complicated all around. Aesthetically and otherwise.
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This is an accessibility issue, not an aesthetics issue, and accessibility trumps pretty much everything, so we aren't likely to change out display name for username (especially since with most non-RP use cases, the display name is something that has no relation to the account and it doesn't make any sense to have it as part of the alt or title). However! This change actually does nearly everything you want having the display name in the title text would do: if you'd like the same effect, you can write your icon descriptions to have the character name in them, which not only works to get the character name into the tooltip, it also helps tell screenreader users who the icon is of.
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fastly.net
Also, NoScript on the mac and netbook are asking about scripts from fastly.net. I went ahead and allowed them on the Mac, but that doesn't do anything about the cut tags.
(I wasn't entirely sure where to drop a comment, since my twitter is locked and there's not a new
Re: fastly.net